It opens up some of our platforming to be more accessible, allows for different reaction times and helps make the game generally more accessible to a larger audience."įive difficulty settings will be available - from Story Mode to Jedi Grand Master - and EA confirms that there is no difference in the in-game rewards earned. "It primarily started out as a feature that we thought would be helpful in combat, but quickly realised that it could be beneficial for anything that had a timing component. "The Slow Mode has been a particularly exciting feature to work on because of its versatility," said Lundqvist. It can also be auto-activated just for combat. Slow Mode will allow players to slow all the action for ease of play. Star Wars Jedi: Survivor - Final Gameplay Trailer That experience, and those learnings, have been hugely important in getting us to where we are today as they've influenced our process as well as specific features on Jedi: Survivor, and so we'd like to thank our community for that as together we are opening the game up for more players to enjoy." "We were fortunate to receive great feedback from the community when we released the original game back in 2019, enabling us to keep improving the game after launch. "With Jedi: Survivor, we've been able to build on what we learned from Fallen Order," said Jonas Lundqvist, senior director of development, in a new blog post on the topic. Other options include fully remapping the controls, subtitle and visual options, and multiple difficulty settings. EA has revealed the accessibility options it's added to Star Wars Jedi: Survivor, including a Slow Mode toggle to ease both combat and platforming.
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